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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Lucien Visteen
Imperial Academy Amarr Empire
136
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Posted - 2014.10.11 22:03:00 -
[1] - Quote
Polo Marco wrote:Medalyn Isis wrote: I'm sure you played a game called Risk before. In Risk you can move your pieces to one adjacent square each turn. At the moment in the current status quo in eve, you can move your pieces anywhere across the board in one turn. I hope you can understand what would happen if this was the case in Risk, and therefore see why it is game breaking in eve also hence the blue doughnut. I've played chess too.... ever heard of the QUEEN?
Ok then.
Imagine having five queens that can move wherever they want on the board, even if there are other pieces blocking the path.
And that they don't need to move in straight lines either.
The ships hung in the sky in much the same way that bricks don't. |
Lucien Visteen
Imperial Academy Amarr Empire
136
|
Posted - 2014.10.11 22:50:00 -
[2] - Quote
Polo Marco wrote:Now, here's the thing..... does CCP give away carriers?..... NO
But I'm gonna give you something. It's called a CLUE.
Hire some care/null bears. They will make you as many queens as you deserve.
Give them space to work. Give them access to resources and markets and charge them say........ two carriers a month....
then maybe you'll have five queens too.
DHUUUUUHH.........
The numbers are arbitrary, it's the system that is flawed.
Since you know about chess, and presumely, how chess is played. I venture to guess that you also will see that a queen (or five) having the capability to move wherever they please, is a broken game mechanic. The ships hung in the sky in much the same way that bricks don't. |
Lucien Visteen
Imperial Academy Amarr Empire
137
|
Posted - 2014.10.11 23:44:00 -
[3] - Quote
Polo Marco wrote:Lucien Visteen wrote:Polo Marco wrote:Now, here's the thing..... does CCP give away carriers?..... NO
But I'm gonna give you something. It's called a CLUE.
Hire some care/null bears. They will make you as many queens as you deserve.
Give them space to work. Give them access to resources and markets and charge them say........ two carriers a month....
then maybe you'll have five queens too.
DHUUUUUHH.........
The numbers are arbitrary, it's the system that is flawed. Since you know about chess, and presumely, how chess is played. I venture to guess that you also will see that a queen (or five) having the capability to move wherever they please, is a broken game mechanic. So you are telling me that the Axis was was cheated? (go back and read post 1049 and 1050) Nil's solo is worth the trip BTW :)
Sorry, but I don't follow.
How is the above question related to the current system, regarding jump mechanics, and the future changes to it?
The ships hung in the sky in much the same way that bricks don't. |
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